While his fortress is being repaired, Eggman stays with Sonic but is eventually proven to be the worst roommate ever. "Can an Evil Genius Crash on Your Couch for a Few Days?" Teleplay by : Mark Banker and Doug LieblichĪfter an incident with Eggman's new creation Burnbot, Tails gets injured and for his own safety, Sonic begins to look for a replacement. Unless you are certain that you will be able to finish off the opponent before the Plants Play phase next turn or you deal with the other plants, do not Bounce this plant, as it can be replayed to do damage to you again.Episodes Season 1 (2014–15) No.
You can also take advantage of its health and use Nibble to destroy it quickly and heal your hero. Tricks like Bungee Plumber and Electrobolt work as well. If Sonic Bloom is already in play, you can play any zombie to destroy Sonic Bloom easily as it has very low health. You can also have Planetary Gladiator on the field so that you can avoid the damage since he will absorb it all. Other ways to destroy swarms are using cards like Fire Rooster to attack 2 plants on one lane, Strikethrough zombies like Line Dancing Zombie, Fireworks Zombie, or Barrel of Deadbeards to destroy all plants with 1 health. To avoid that large amount of damage to your hero, destroy as many plants as possible by using tricks such as The Chickening and Weed Spray. In addition, you cannot avoid its ability unless your Super-Block Meter is near full. Unlike Flamenco Zombie, Sonic Bloom can do more damage the more plants of any tribe there is on board, and due to that fact certain plants have Team-Up, it can end up doing a lot of damage to the zombie hero. In addition, you would also want to be careful against field-clearing cards like The Chickening or removal cards like Locust Swarm that can lower the number of plants on the field. Do not play this when Planetary Gladiator is on the field, as he will absorb all the damage and make its ability useless. Unless necessary, it is not recommended to play this if the zombie hero's Super-Block Meter is close enough to full, as it just wastes Sonic Bloom's ability to do heavy damage to the zombie hero. You will also want to make sure that there are a lot of plants on the field in order to perform this strategy well. However, be warned that doing so charges their block meter twice.
#LETS PLAY SONIC HEROES PART4 PLUS#
However, its strength is mediocre as well, so you must find a way to boost that as well.Īn easy way to do a ton of damage to the zombie hero is to play this plant in Pair Pearadise, resulting in the damage being doubled plus one. If you are playing as Spudow or Captain Combustible, and you wish to use this card beyond its ability, boosting its health is a must. If you are playing as Nightcap, you can play Rescue Radish to Bounce Sonic Bloom so you can replay it and reuse its ability. In addition, this is in the flower tribe, which can benefit from Power Flower or Briar Rose, although Sonic Bloom has very low health, and only Solar Flare can take advantage of its tribe. Only Spudow and Nightcap have access to Amphibious plants, but in this case, achieving 10 damage with Sonic Bloom would be much easier as well, since they also have access to many Team-Up plants. However, this feat is very difficult, mainly due to the fact that the Kabloom class has no Amphibious plants. If you manage to swarm the field with lots of plants by the time you play Sonic Bloom, it can do a maximum of 10 damage to the zombie hero. This makes it really useful when you combine this with Team-Up plants like Shroom for Two or Pair of Pears to do even more damage to the zombie hero. Sonic Bloom can be treated as the plant version of Flamenco Zombie, although their standards are different while Sonic Bloom's ability does less damage per fighter on the field (1 compared to 2), all fighters regardless of tribes count toward it, unlike Flamenco Zombie whose ability only counts on dancing zombies in play.
Animation change: Legendary shine has been removed.Ability: When played: Do 1 damage to the Zombie Hero for each Plant.